Author Archives: e-dog

Soft object shadows with deferred rendering

Technobabble warning. In this article I assume you’re fairly familiar with deferred rendering/shading. If not, google it. There are numerous articles and presentations about what it is how it’s done in various games. That’s a lot more technobabble though.

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Arcane Worlds 0.04

I added some simple modeled objects (stones). It looks like it’s not much, but it’s a basis for future more complex objects like trees, critters and monsters. Also, to add good shadows I had to rewrite rendering code. So, there’s a setting for “graphics quality” in the launcher now. The high quality mode uses deferred [...]

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LEVEL UP! 0.03

New version with music and sounds by Michael Grubb of ShuffleBitSound. There are also some bug fixes, and game logic was rewritten to use new game object system from Arcane Worlds. It plays almost the same though. You can now choose between installer and zip-file downloads.

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Arcane Worlds 0.03

New version is released. This is mostly bug-fixing release, but I also added two new spells: water source and water sink. Water source is available in the paid version only, but you can add water sinks in the demo. You can now choose between zip-file and installer downloads. Video:

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Site upgrade

I’ve just upgraded my site. It’s a complete rewrite of the “games” section and user accounts. Each game now has separate page with more info and embedded video. You can also download old versions now – both demo and paid ones. Unfortunately, the new (more secure) account system uses different encryption scheme for passwords. This [...]

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Sharpening my tools

I was tired after release of Arcane Worlds 0.02, so I took a couple of days off. Sublime Text 2 caught my eye before, so I started studying and tweaking it. And after 2.5 days of tweaking, I bought it. I’m still not happy with undo/redo cursor movement and other minor issues, but otherwise it’s [...]

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First spells

Download free demo (version 0.02). You can also preorder it now for just $5.

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Lighting in Arcane Worlds (technobabble)

I’ve been asked how lighting is done in Arcane Worlds, so I decided to write this article. It’s mostly technobabble, so I’m going to assume you have some coding/math skills to understand it. There are no pictures. You’ve been warned.

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Arcane Worlds tech demo

Arcane Worlds tech demo is released. Download it here.

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LEVEL UP! update

New version is released, featuring generated levels and new graphics: New demo can be downloaded too. Tiles were exported from Sproxel development version by my Python plug-in. I’m going to make a tech demo of Arcane Worlds now, so you can download it and test how it runs on your hardware. Non-interactive probably.

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