It was a long time since last update because of real life issues mostly. But it’s out now. Get demo or download new alpha version from your link if you purchased it before. I spent a lot of time creating new GUI system and doing some research. I’ll use that GUI not only for Arcane [...]
Category Archives: Arcane Worlds
All spells have effects now, so no more firecubes. It looks like a cosmetic change, but actually it’s a basis for future spells, including attacking ones. I’ll add more of them, and you’ll be able to find some of them while exploring the worlds. The world generator is now scripted, so you can change it [...]
Mana gatherers are friendly creatures in Arcane Worlds who seek mana and bring it to your castle. They are spawned at your castle automatically. Now, to open the portal to another world you need to collect enough mana in your castle. The castle also absorbs any mana dropped on it, so placing it strategically and [...]
Change list: + Killed monsters drop mana now + Spellcasting is now limited by player’s mana + When enough mana is accumulated, a portal to another world appears and monster spawning stops + A new spell to use portal to another world + Some worlds have flowing water now + Random sun position in new [...]
I’ve added first buildings. It looks like I need a building editor because coding them is cumbersome. The most important building is your castle which you can now place with a spell. When you die (there’s player health now), you’ll respawn in the castle. If there’s no castle, you’ll be banished to another world (it [...]
They can hurt you, but the effect is limited to screen flash for now. If you want to disable monsters to play with water or spells, press Ctrl-M. More info and demo download.
Technobabble warning. In this article I assume you’re fairly familiar with deferred rendering/shading. If not, google it. There are numerous articles and presentations about what it is how it’s done in various games. That’s a lot more technobabble though.
I added some simple modeled objects (stones). It looks like it’s not much, but it’s a basis for future more complex objects like trees, critters and monsters. Also, to add good shadows I had to rewrite rendering code. So, there’s a setting for “graphics quality” in the launcher now. The high quality mode uses deferred [...]
New version is released. This is mostly bug-fixing release, but I also added two new spells: water source and water sink. Water source is available in the paid version only, but you can add water sinks in the demo. You can now choose between zip-file and installer downloads. Video:
Download free demo (version 0.02). You can also preorder it now for just $5.