Video: Change log: Added building editor (enable developer tools too see it in the main menu). Made building models and textures independent and mod-able (this breaks old saved games). Your castle can be upgraded now, changing mana capacity, number of gatherers, etc.
Category Archives: Arcane Worlds
I launched my Patreon! In case you don’t know, Patreon allows you to support creators like me by giving some amount of money each month. It’s like a donation with subscription. I’ll be posting behind-the-scenes and work-in-progress stuff there for patrons only, right now there’s a post about new shadows in Arcane Worlds.
IndieGoGo campaign for Arcane Worlds is live! Check it out, spread the word, and consider backing it if you like the perks or want to support the game!
I did various improvements while planning, so I decided to add dark worlds and release the update. The launcher is gone for good, and settings are now in a text file instead of Windows registry. You’ll need to change them again if you’re updating since they’ll be reset to the defaults, but it’s only once [...]
So, here’s the serious change to the global gameplay. You won’t find spells in the worlds now, instead you can collect resources to craft them. I might add spells you can find later, but they’ll be very rare, and most likely hidden in some secret places and locked with puzzles. There’s also a tutorial now. [...]
I rewrote most of the world generation for this update. It’s now based around the gameplay needs. One can add a bunch of elements needed for the gameplay to the world and the system will build the terrain around that. I left the gameplay about the same for now, but I’ll change that with the [...]
The major feature of this update is saving/loading of worlds, with all monsters, objects, scripts etc. It took about a month this time, but there was no way to release half of it. The game is otherwise about the same, but feels a bit different anyway since you now keep your castles in every world [...]
I skipped posting about the previous update, so here’s the new stuff: I added first land monsters (caterpillars), world palettes (so I can customize world colors to look more interesting than just randomly generated ones), magic vortex to highlight portals and collectable spells, and fixed some bugs. I also researched new method for object shadows [...]
It’s a small update before I start working on the more serious stuff. Change log: Added some music created by Josh Culler. Added resolution selection to options. Added “invert mouse Y” option. Added volume sliders. Spell casting auto-repeats now when you hold the button. Moved missile starting position closer to the player to improve targetting. [...]
You can get it here: http://store.steampowered.com/app/269610 Steam keys should be available to those who already purchased the game. If you have trouble getting your Steam code, please contact me.