Arcane Worlds is on sale now on Groupees spotlight! Pay what you want (minimum $1) to get alpha download, Desura key, and Steam key when it’ll be greenlit. There are some bonus wallpapers if you pay more. It’ll run for about 39 hours as of now. Don’t forget to vote on Steam Greenlight for it!
Category Archives: Arcane Worlds
The voting for Indie of the Year 2013 has started on Indie DB. Vote for Arcane Worlds to help it win! 2013 Indie of the Year Awards via Indie DB In other news, interesting things are coming next week, and the next update is close to be released. Stay tuned!
There are natural volcanoes now, and you can find Volcano spell (not in demo though). I also added some inertia to the player movements and fixed some minor issues. Also wyverns and portal have new sounds now, made by Josh Culler, who is making some music for the game as well.
A bunch of good indie games is on sale now, and Arcane Worlds is one of them! Check out all the games, as the Not on Steam sale will end in a week. And consider voting on Greenlight for those you like
The game is now available on IndieGameStand Store. It’s also approved on Desura and will be released there on October 12: If you missed it, it’s on Steam Greenlight now as well, please vote!
The game now has sounds and I made a trailer to show what it’s all about: Also I put it on Greenlight, please vote for it! I’m going to try publish it on Desura and submit it to GOG, as well as doing more promo stuff.
The main feature of this update is trees, not much, but they change how the worlds look and there’s something to burn with lava which I’m going to add in the next updates. There’s also some secret stuff related to trees, but I’ll let you discover it yourself. As usual, you can download the free [...]
You can now find spells while exploring, and some of the old ones have to be found (or cheated) now. I also added GUI animation system, spell icons and cheats menu. As usual, you can download the free demo or use your key link to download the latest alpha version if you already purchased the [...]
The transparent water looks much better. It still needs some improvements to look less blocky and flickery. I also improved simulation to avoid over-acceleration on slopes. This is in preparation for water sounds (which would be wrong if water flowed too fast) and lava (which shouldn’t flow too fast). As the result, flows look much [...]
Changes: World map (hold Tab to see it) Triggers and more gameplay scripting Special places (just stone circles for now) with various effects when activated Portal now appears in a special place when some conditions are met Colored scalable icons for map markers and future spell icons Using 64-bit buffer for better effects when available [...]