Category Archives: Arcane Worlds

Arcane Worlds update 0.28

Video: Change log: Added building editor (enable developer tools too see it in the main menu). Made building models and textures independent and mod-able (this breaks old saved games). Your castle can be upgraded now, changing mana capacity, number of gatherers, etc.

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Patreon

I launched my Patreon! In case you don’t know, Patreon allows you to support creators like me by giving some amount of money each month. It’s like a donation with subscription. I’ll be posting behind-the-scenes and work-in-progress stuff there for patrons only, right now there’s a post about new shadows in Arcane Worlds.

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IndieGoGo crowd-funding campaign

IndieGoGo campaign for Arcane Worlds is live! Check it out, spread the word, and consider backing it if you like the perks or want to support the game!

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Arcane Worlds 0.24: dark worlds

I did various improvements while planning, so I decided to add dark worlds and release the update. The launcher is gone for good, and settings are now in a text file instead of Windows registry. You’ll need to change them again if you’re updating since they’ll be reset to the defaults, but it’s only once [...]

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Arcane Worlds 0.23: resources and crafting

So, here’s the serious change to the global gameplay. You won’t find spells in the worlds now, instead you can collect resources to craft them. I might add spells you can find later, but they’ll be very rare, and most likely hidden in some secret places and locked with puzzles. There’s also a tutorial now. [...]

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Arcane Worlds 0.22

I rewrote most of the world generation for this update. It’s now based around the gameplay needs. One can add a bunch of elements needed for the gameplay to the world and the system will build the terrain around that. I left the gameplay about the same for now, but I’ll change that with the [...]

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Arcane Worlds 0.21

The major feature of this update is saving/loading of worlds, with all monsters, objects, scripts etc. It took about a month this time, but there was no way to release half of it. The game is otherwise about the same, but feels a bit different anyway since you now keep your castles in every world [...]

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Arcane Worlds 0.20

I skipped posting about the previous update, so here’s the new stuff: I added first land monsters (caterpillars), world palettes (so I can customize world colors to look more interesting than just randomly generated ones), magic vortex to highlight portals and collectable spells, and fixed some bugs. I also researched new method for object shadows [...]

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Arcane Worlds 0.18: music and improvements

It’s a small update before I start working on the more serious stuff. Change log: Added some music created by Josh Culler. Added resolution selection to options. Added “invert mouse Y” option. Added volume sliders. Spell casting auto-repeats now when you hold the button. Moved missile starting position closer to the player to improve targetting. [...]

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Arcane Worlds released on Steam Early Access

You can get it here: http://store.steampowered.com/app/269610 Steam keys should be available to those who already purchased the game. If you have trouble getting your Steam code, please contact me.

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