I rewrote most of the world generation for this update. It’s now based around the gameplay needs. One can add a bunch of elements needed for the gameplay to the world and the system will build the terrain around that. I left the gameplay about the same for now, but I’ll change that with the [...]
Tag Archives: dev
The major feature of this update is saving/loading of worlds, with all monsters, objects, scripts etc. It took about a month this time, but there was no way to release half of it. The game is otherwise about the same, but feels a bit different anyway since you now keep your castles in every world [...]
I skipped posting about the previous update, so here’s the new stuff: I added first land monsters (caterpillars), world palettes (so I can customize world colors to look more interesting than just randomly generated ones), magic vortex to highlight portals and collectable spells, and fixed some bugs. I also researched new method for object shadows [...]
It’s a small update before I start working on the more serious stuff. Change log: Added some music created by Josh Culler. Added resolution selection to options. Added “invert mouse Y” option. Added volume sliders. Spell casting auto-repeats now when you hold the button. Moved missile starting position closer to the player to improve targetting. [...]
Another update is released, adding universe map, initial story mode with saved games, configurable controls and minor improvements. The universe is still lacking variety and interesting things, that’ll come in the next updates. In other news, I finally got my visa, so I’m moving with my wife and three cats to Bulgaria (from Russia). So [...]
There are natural volcanoes now, and you can find Volcano spell (not in demo though). I also added some inertia to the player movements and fixed some minor issues. Also wyverns and portal have new sounds now, made by Josh Culler, who is making some music for the game as well.
The game is now available on IndieGameStand Store. It’s also approved on Desura and will be released there on October 12: If you missed it, it’s on Steam Greenlight now as well, please vote!
The game now has sounds and I made a trailer to show what it’s all about: Also I put it on Greenlight, please vote for it! I’m going to try publish it on Desura and submit it to GOG, as well as doing more promo stuff.
The main feature of this update is trees, not much, but they change how the worlds look and there’s something to burn with lava which I’m going to add in the next updates. There’s also some secret stuff related to trees, but I’ll let you discover it yourself. As usual, you can download the free [...]
You can now find spells while exploring, and some of the old ones have to be found (or cheated) now. I also added GUI animation system, spell icons and cheats menu. As usual, you can download the free demo or use your key link to download the latest alpha version if you already purchased the [...]