Tag Archives: screenshots

First enemies in LEVEL UP!

Finally, some enemies to kill and be killed by Also, a lot of “invisible” code improvements. Things I still need to do before I can release first pre-alpha demo: “LEVEL UP!” elevator effect. Some UI to select upgrades between levels. Some level design. Technical improvements – all voxels are rendered dynamically now, which is very [...]

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Water erosion on heightmap terrain

I’m back from vacation, and I decided to write an article as a warm-up exercise. This article is for those who know what a heightmap is, and who are familiar with some basic heightmap generation. If you aren’t one, you can still enjoy the screenshots and skip most of the technobabble here Examples Here is [...]

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LEVEL UP! early prototype

LEVEL UP! is a crazy mix of side-scrolling platformer/shooter and some role-playing elements. I’m going with “new retro” style for it, for several reasons. So, I decided to try voxels (3D pixels), and it turned out quite well. Special thanks to Sproxel – it’s in early development, but already very useful. Coming soon: character control [...]

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First screenshots

Here are first screenshots from one of my games. The game will be like Magic Carpet (if you know that old 1994 game, heh) spiced up with modern graphics and stuff. I haven’t decided on the name yet. All you can see now is just a heightmap landscape with colors and shadows. Lighting and sky [...]

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