Another update is released, adding universe map, initial story mode with saved games, configurable controls and minor improvements.
The universe is still lacking variety and interesting things, that’ll come in the next updates.
In other news, I finally got my visa, so I’m moving with my wife and three cats to Bulgaria (from Russia). So I’ll be busy with that for about a month, I think.
Suddenly, after Groupees sale Arcane Worlds was greenlit! I’ll put it on Steam Early Access and get Steam codes for all people who already own the game, but I need to create a company in Bulgaria and deal with other stuff first. Expect it on Steam in about a month or a month and a half.
No video this time since I’m busy packing and preparing for the trip.
Arcane Worlds is on sale now on Groupees spotlight!
Pay what you want (minimum $1) to get alpha download, Desura key, and Steam key when it’ll be greenlit. There are some bonus wallpapers if you pay more.
It’ll run for about 39 hours as of now.
There are natural volcanoes now, and you can find Volcano spell (not in demo though).
I also added some inertia to the player movements and fixed some minor issues.
Also wyverns and portal have new sounds now, made by Josh Culler, who is making some music for the game as well.
The main feature of this update is trees, not much, but they change how the worlds look and there’s something to burn with lava which I’m going to add in the next updates.
There’s also some secret stuff related to trees, but I’ll let you discover it yourself.
As usual, you can download the free demo or get the alpha update using your key link if you purchased the game.
The transparent water looks much better. It still needs some improvements to look less blocky and flickery.
I also improved simulation to avoid over-acceleration on slopes. This is in preparation for water sounds (which would be wrong if water flowed too fast) and lava (which shouldn’t flow too fast). As the result, flows look much better now and vortices and other interesting effects have appeared.
I changed stone shader to make it easier to add new stones, and added some menhirs to mark magic circles.
Oh, and I added the main menu. I have logo designed on paper, but I didn’t get it into the game yet, so the title is just text for now.