I skipped posting about the previous update, so here’s the new stuff: I added first land monsters (caterpillars), world palettes (so I can customize world colors to look more interesting than just randomly generated ones), magic vortex to highlight portals and collectable spells, and fixed some bugs. I also researched new method for object shadows [...]
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There are natural volcanoes now, and you can find Volcano spell (not in demo though). I also added some inertia to the player movements and fixed some minor issues. Also wyverns and portal have new sounds now, made by Josh Culler, who is making some music for the game as well.
The game now has sounds and I made a trailer to show what it’s all about: Also I put it on Greenlight, please vote for it! I’m going to try publish it on Desura and submit it to GOG, as well as doing more promo stuff.
The main feature of this update is trees, not much, but they change how the worlds look and there’s something to burn with lava which I’m going to add in the next updates. There’s also some secret stuff related to trees, but I’ll let you discover it yourself. As usual, you can download the free [...]
You can now find spells while exploring, and some of the old ones have to be found (or cheated) now. I also added GUI animation system, spell icons and cheats menu. As usual, you can download the free demo or use your key link to download the latest alpha version if you already purchased the [...]
The transparent water looks much better. It still needs some improvements to look less blocky and flickery. I also improved simulation to avoid over-acceleration on slopes. This is in preparation for water sounds (which would be wrong if water flowed too fast) and lava (which shouldn’t flow too fast). As the result, flows look much [...]
Changes: World map (hold Tab to see it) Triggers and more gameplay scripting Special places (just stone circles for now) with various effects when activated Portal now appears in a special place when some conditions are met Colored scalable icons for map markers and future spell icons Using 64-bit buffer for better effects when available [...]
It was a long time since last update because of real life issues mostly. But it’s out now. Get demo or download new alpha version from your link if you purchased it before. I spent a lot of time creating new GUI system and doing some research. I’ll use that GUI not only for Arcane [...]
All spells have effects now, so no more firecubes. It looks like a cosmetic change, but actually it’s a basis for future spells, including attacking ones. I’ll add more of them, and you’ll be able to find some of them while exploring the worlds. The world generator is now scripted, so you can change it [...]
The first boss is small and relatively easy to defeat. The ones further in the game will be larger and trickier. Also, bosses will be chosen randomly so you wouldn’t know which one you’ll encounter on a particular play-through. I’m considering adding procedurally generated enemies next. But for now I’ll switch to working on Arcane [...]