It was a long time since last update because of real life issues mostly. But it’s out now. Get demo or download new alpha version from your link if you purchased it before. I spent a lot of time creating new GUI system and doing some research. I’ll use that GUI not only for Arcane [...]
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All spells have effects now, so no more firecubes. It looks like a cosmetic change, but actually it’s a basis for future spells, including attacking ones. I’ll add more of them, and you’ll be able to find some of them while exploring the worlds. The world generator is now scripted, so you can change it [...]
The first boss is small and relatively easy to defeat. The ones further in the game will be larger and trickier. Also, bosses will be chosen randomly so you wouldn’t know which one you’ll encounter on a particular play-through. I’m considering adding procedurally generated enemies next. But for now I’ll switch to working on Arcane [...]
Mana gatherers are friendly creatures in Arcane Worlds who seek mana and bring it to your castle. They are spawned at your castle automatically. Now, to open the portal to another world you need to collect enough mana in your castle. The castle also absorbs any mana dropped on it, so placing it strategically and [...]
Change list: + Killed monsters drop mana now + Spellcasting is now limited by player’s mana + When enough mana is accumulated, a portal to another world appears and monster spawning stops + A new spell to use portal to another world + Some worlds have flowing water now + Random sun position in new [...]
I’ve added first buildings. It looks like I need a building editor because coding them is cumbersome. The most important building is your castle which you can now place with a spell. When you die (there’s player health now), you’ll respawn in the castle. If there’s no castle, you’ll be banished to another world (it [...]
Well, it took much longer than I expected, mostly due to real-life issues. The main features for this release are bonuses (health and upgrade points), explosive barrels and new rooms which make levels more varied. I wanted to add more enemies, but I found the collision system to be quite buggy, especially in object-to-object collisions. [...]
They can hurt you, but the effect is limited to screen flash for now. If you want to disable monsters to play with water or spells, press Ctrl-M. More info and demo download.
I added some simple modeled objects (stones). It looks like it’s not much, but it’s a basis for future more complex objects like trees, critters and monsters. Also, to add good shadows I had to rewrite rendering code. So, there’s a setting for “graphics quality” in the launcher now. The high quality mode uses deferred [...]
New version with music and sounds by Michael Grubb of ShuffleBitSound. There are also some bug fixes, and game logic was rewritten to use new game object system from Arcane Worlds. It plays almost the same though. You can now choose between installer and zip-file downloads.