- World map (hold Tab to see it)
- Triggers and more gameplay scripting
- Special places (just stone circles for now) with various effects when activated
- Portal now appears in a special place when some conditions are met
- Colored scalable icons for map markers and future spell icons
- Using 64-bit buffer for better effects when available
In not-so-good news, I’m slowly running out of my savings, so unless something happens and a lot of people buy my games, I’ll start looking for a job in August. I won’t abandon Arcane Worlds, but developing it will take longer.