Category Archives: Arcane Worlds

Arcane Worlds 0.03

New version is released. This is mostly bug-fixing release, but I also added two new spells: water source and water sink. Water source is available in the paid version only, but you can add water sinks in the demo. You can now choose between zip-file and installer downloads. Video:

Posted in Arcane Worlds | Tagged , , | Comments closed

First spells

Download free demo (version 0.02). You can also preorder it now for just $5.

Posted in Arcane Worlds | Tagged , , | Comments closed

Lighting in Arcane Worlds (technobabble)

I’ve been asked how lighting is done in Arcane Worlds, so I decided to write this article. It’s mostly technobabble, so I’m going to assume you have some coding/math skills to understand it. There are no pictures. You’ve been warned.

Posted in Arcane Worlds | Tagged , , , | Comments closed

Arcane Worlds tech demo

Arcane Worlds tech demo is released. Download it here.

Posted in Arcane Worlds | Tagged , | Comments closed

Water simulation in Arcane Worlds

I’ve finally decided on the name for my Magic-Carpet-like game. It’s called Arcane Worlds now. This week I improved old water simulation and implemented water rendering with flowing foam. It still needs some work on shallow water (make it transparent) and improvements where it touches the coast.

Posted in Arcane Worlds | Tagged , , | Comments closed

Water erosion on heightmap terrain

I’m back from vacation, and I decided to write an article as a warm-up exercise. This article is for those who know what a heightmap is, and who are familiar with some basic heightmap generation. If you aren’t one, you can still enjoy the screenshots and skip most of the technobabble here Examples Here is [...]

Posted in Arcane Worlds | Tagged , , , , | Comments closed

First screenshots

Here are first screenshots from one of my games. The game will be like Magic Carpet (if you know that old 1994 game, heh) spiced up with modern graphics and stuff. I haven’t decided on the name yet. All you can see now is just a heightmap landscape with colors and shadows. Lighting and sky [...]

Posted in Arcane Worlds | Tagged , , | Comments closed