I did various improvements while planning, so I decided to add dark worlds and release the update.
The launcher is gone for good, and settings are now in a text file instead of Windows registry. You’ll need to change them again if you’re updating since they’ll be reset to the defaults, but it’s only once for this update.
Change log:
- Game settings are now saved in the Windows app data folder instead of the registry.
- Removed the launcher.
- Added dark worlds.
- Worlds with undiscovered treasures are now highlighted on the universe map.
- Available resources are now displayed on the universe map.
- Added a hint on how to scroll and zoom the universe map.
- Added descriptions for special worlds, visible on the universe map after visiting the world.
- Activated triggers are now changed on the world map. No more looking for the missed one!
- Changed magic vortex effect a bit to make it different for portals, spells and resources.
- Improved tutorial to tell which buttons to use and point to objects on the map.
- Player now respawns in the castle with zero mana and half health after death.
- Available resources are now displayed when at the crafting altar.
- Monster loot is now configurable from script (note for modders).
- Optimized some parts of the world generation.
- Added some decorative filler elements like forests and lakes.
- Improved artistic post-effect and sky shaders quality a bit.
- For debugging purposes, log files are saved in the Windows app data folder now.
- Screenshots are now saved in the Windows app data folder.
- The new game now starts in the first world directly, without the universe map.
- Fixed saved game bug which likely only affected the tutorial world.
- Fixed rare universe generator bug that prevented the access to the crafting world.
- Some other minor improvements.