Tag Archives: Arcane Worlds

Arcane Worlds 0.11

Changes: World map (hold Tab to see it) Triggers and more gameplay scripting Special places (just stone circles for now) with various effects when activated Portal now appears in a special place when some conditions are met Colored scalable icons for map markers and future spell icons Using 64-bit buffer for better effects when available [...]

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Arcane Worlds 0.10

It was a long time since last update because of real life issues mostly. But it’s out now. Get demo or download new alpha version from your link if you purchased it before. I spent a lot of time creating new GUI system and doing some research. I’ll use that GUI not only for Arcane [...]

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Arcane Worlds 0.09

All spells have effects now, so no more firecubes. It looks like a cosmetic change, but actually it’s a basis for future spells, including attacking ones. I’ll add more of them, and you’ll be able to find some of them while exploring the worlds. The world generator is now scripted, so you can change it [...]

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Mana gatherers

Mana gatherers are friendly creatures in Arcane Worlds who seek mana and bring it to your castle. They are spawned at your castle automatically. Now, to open the portal to another world you need to collect enough mana in your castle. The castle also absorbs any mana dropped on it, so placing it strategically and [...]

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Vacation

I’m leaving on vacation tomorrow, August 20th. I’ll be back on September 10th. I won’t write code, but I’ll sketch out some ideas, monsters etc. for both Arcane Worlds and LEVEL UP! I’m going to get a mobile internet for my tablet there and there should be wifi at the hotel, so I’ll be able [...]

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Arcane Worlds 0.07: Mana

Change list: + Killed monsters drop mana now + Spellcasting is now limited by player’s mana + When enough mana is accumulated, a portal to another world appears and monster spawning stops + A new spell to use portal to another world + Some worlds have flowing water now + Random sun position in new [...]

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Arcane Worlds 0.06

I’ve added first buildings. It looks like I need a building editor because coding them is cumbersome. The most important building is your castle which you can now place with a spell. When you die (there’s player health now), you’ll respawn in the castle. If there’s no castle, you’ll be banished to another world (it [...]

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First monsters in Arcane Worlds

They can hurt you, but the effect is limited to screen flash for now. If you want to disable monsters to play with water or spells, press Ctrl-M. More info and demo download.

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Soft object shadows with deferred rendering

Technobabble warning. In this article I assume you’re fairly familiar with deferred rendering/shading. If not, google it. There are numerous articles and presentations about what it is how it’s done in various games. That’s a lot more technobabble though.

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Arcane Worlds 0.04

I added some simple modeled objects (stones). It looks like it’s not much, but it’s a basis for future more complex objects like trees, critters and monsters. Also, to add good shadows I had to rewrite rendering code. So, there’s a setting for “graphics quality” in the launcher now. The high quality mode uses deferred [...]

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