Tag Archives: dev

Arcane Worlds 0.20

I skipped posting about the previous update, so here’s the new stuff: I added first land monsters (caterpillars), world palettes (so I can customize world colors to look more interesting than just randomly generated ones), magic vortex to highlight portals and collectable spells, and fixed some bugs. I also researched new method for object shadows [...]

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Arcane Worlds 0.18: music and improvements

It’s a small update before I start working on the more serious stuff. Change log: Added some music created by Josh Culler. Added resolution selection to options. Added “invert mouse Y” option. Added volume sliders. Spell casting auto-repeats now when you hold the button. Moved missile starting position closer to the player to improve targetting. [...]

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Arcane Worlds 0.17: universe, saved games and more

Another update is released, adding universe map, initial story mode with saved games, configurable controls and minor improvements. The universe is still lacking variety and interesting things, that’ll come in the next updates. In other news, I finally got my visa, so I’m moving with my wife and three cats to Bulgaria (from Russia). So [...]

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Lava in Arcane Worlds 0.16

There are natural volcanoes now, and you can find Volcano spell (not in demo though). I also added some inertia to the player movements and fixed some minor issues. Also wyverns and portal have new sounds now, made by Josh Culler, who is making some music for the game as well.

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Arcane Worlds on Desura and Indie Game Stand

The game is now available on IndieGameStand Store. It’s also approved on Desura and will be released there on October 12: If you missed it, it’s on Steam Greenlight now as well, please vote!

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Arcane Worlds on Steam Greenlight

The game now has sounds and I made a trailer to show what it’s all about: Also I put it on Greenlight, please vote for it! I’m going to try publish it on Desura and submit it to GOG, as well as doing more promo stuff.

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Arcane Worlds 0.14: Trees

The main feature of this update is trees, not much, but they change how the worlds look and there’s something to burn with lava which I’m going to add in the next updates. There’s also some secret stuff related to trees, but I’ll let you discover it yourself. As usual, you can download the free [...]

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New collectable spells in 0.13

You can now find spells while exploring, and some of the old ones have to be found (or cheated) now. I also added GUI animation system, spell icons and cheats menu. As usual, you can download the free demo or use your key link to download the latest alpha version if you already purchased the [...]

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Of water and stone

The transparent water looks much better. It still needs some improvements to look less blocky and flickery. I also improved simulation to avoid over-acceleration on slopes. This is in preparation for water sounds (which would be wrong if water flowed too fast) and lava (which shouldn’t flow too fast). As the result, flows look much [...]

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Arcane Worlds 0.10

It was a long time since last update because of real life issues mostly. But it’s out now. Get demo or download new alpha version from your link if you purchased it before. I spent a lot of time creating new GUI system and doing some research. I’ll use that GUI not only for Arcane [...]

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