The major feature of this update is saving/loading of worlds, with all monsters, objects, scripts etc. It took about a month this time, but there was no way to release half of it.
The game is otherwise about the same, but feels a bit different anyway since you now keep your castles in every world etc. However, persistent worlds allow for long-term gameplay, so I’m going to build on that in the next updates.
Change log:
- Worlds with all monsters, objects etc. are now saved in the saved game.
- Added button to open saved games folder.
- Added “black dot” crosshair option.
- Combat music now starts immediately when a caterpillar attacks the player.
Some people asked about some kind of roadmap, so here’s a rough estimate of the development progress so far:
Engine tech: 64%
World mechanics: 39%
Global gameplay mechanics: 10%
Spells: 41%
Content: 7%