Sproxel progress

I’ve been working mostly on Sproxel this week.
Changes so far:

  • Python bindings for Sproxel palettes, layers and sprites.
  • New project format that can store multiple sprites and palettes.
  • Palette widget and improved color editing.
  • Creating and editing 8-bit indexed (256 color) sprites.

Still to go:

  • Reworking undo/redo system to support multiple sprites and palette editing.
  • Sprite list widget.
  • Initial python plug-ins framework.
  • An example plug-in: LEVEL UP! level blocks exporter.
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