I’ve been working mostly on Sproxel this week.
Changes so far:
- Python bindings for Sproxel palettes, layers and sprites.
- New project format that can store multiple sprites and palettes.
- Palette widget and improved color editing.
- Creating and editing 8-bit indexed (256 color) sprites.
Still to go:
- Reworking undo/redo system to support multiple sprites and palette editing.
- Sprite list widget.
- Initial python plug-ins framework.
- An example plug-in: LEVEL UP! level blocks exporter.