Arcane Worlds 0.11

Changes:

  • World map (hold Tab to see it)
  • Triggers and more gameplay scripting
  • Special places (just stone circles for now) with various effects when activated
  • Portal now appears in a special place when some conditions are met
  • Colored scalable icons for map markers and future spell icons
  • Using 64-bit buffer for better effects when available

In not-so-good news, I’m slowly running out of my savings, so unless something happens and a lot of people buy my games, I’ll start looking for a job in August. I won’t abandon Arcane Worlds, but developing it will take longer.

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7 Comments

  1. David
    Posted June 13, 2013 at 02:07 | Permalink

    Will the game become available on Steam?

    • Posted June 13, 2013 at 05:25 | Permalink

      I don’t know. I’m going to put it on Greenlight, but some people say you need to gather like 60,000 votes outside of it for the game to be Greenlit.

  2. Phillip
    Posted June 13, 2013 at 08:16 | Permalink

    That’s unfortunate. I really love the direction this game is going. I wish there was more I could do to support you.

    • Posted June 13, 2013 at 08:21 | Permalink

      Spread the word, it might help.

      • David
        Posted June 13, 2013 at 12:22 | Permalink

        One advice I’ve heard from a Youtuber was “Advertise like shameless whores”. People can’t buy it if they don’t know about the game :)

  3. Jörn Zaefferer
    Posted October 12, 2013 at 02:11 | Permalink

    A lot of people download the demo, but you don’t seem to sell enough to keep you full time on this. I can’t even tell the difference between demo and alpha, it seems to be the same. Maybe you need to take down the demo, so more oldschool Magic Carpet fans like me actually buy the alpha, instead of just being disappointed by the demo?

    On the last point: Currently Arcane Worlds seems like a tech demo, not a game. There is not much of actual game play, since there is no goal, no levels, no end. Maybe a next step should be a focus on actually making this a very simple Magic Carpet clone – you seem to have most of the tools in place already, so add like two or three levels with “defeat the enemy wizard”-type goals. Or “defeat the big monster”. “Find the next spell”, something to make this feel more like a game. Or make a “last man standing”, where you just fight against floods of monsters, and get a new spell for each round that you survive (along with more mana). Something that is simple to implement with what you have, you supplies some open-ended gameplay.

    That would be nice, though on the engine level I’m really hoping for better flight physics. Currently it feels like I’m controlling a camera in spectator mode in some other multiplayer game, no flying a magic carpet. I was imaging a MechWarrior-style: You can turn your torso to the left and right while sitting on the carpet, but the carpet can only fly forward and turn left or right, but not fly sideways. To attack to your left, turn your torso to the left. Very very different from the original, but might be a lot of fun. I’d certainly like to try that.

    If you’re interested in chatting more, email me. I have a lot more to say about this and what love to be more involved in some way or other.

    • Posted October 12, 2013 at 03:22 | Permalink

      I don’t like taking down the demo. I often don’t buy games that have no demo myself. Yes, it’s not very different yet, alpha just has more spells.

      I’ll consider adding “last man standing” mode. My current plans are: lava (almost complete), land monsters, generating universe (web of worlds) so you can choose where to travel, persistence (save/load the universe), then expanding on it with more features. I might postpone land monsters in favor of getting an explorable universe.

      There are no magic carpets in my game :) You can just fly, and I’d rather make it as easy and intuitive for players familiar with modern FPS as possible. That’s why I have dashing as control feature and not a spell, by the way.

      I’m interested in what you can say, but I can’t promise if I’ll use any of it or not.