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	<title>Ranmantaru Games &#187; sproxel</title>
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	<link>http://ranmantaru.com</link>
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		<title>LEVEL UP! update</title>
		<link>http://ranmantaru.com/blog/2012/02/18/level-up-update/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=level-up-update</link>
		<comments>http://ranmantaru.com/blog/2012/02/18/level-up-update/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 18:07:56 +0000</pubDate>
		<dc:creator>e-dog</dc:creator>
				<category><![CDATA[LEVEL UP!]]></category>
		<category><![CDATA[Arcane Worlds]]></category>
		<category><![CDATA[sproxel]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[voxels]]></category>

		<guid isPermaLink="false">http://ranmantaru.com/?p=164</guid>
		<description><![CDATA[New version is released, featuring generated levels and new graphics: New demo can be downloaded too. Tiles were exported from Sproxel development version by my Python plug-in. I&#8217;m going to make a tech demo of Arcane Worlds now, so you can download it and test how it runs on your hardware. Non-interactive probably.]]></description>
			<content:encoded><![CDATA[<p>New version is released, featuring generated levels and new graphics:</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/bErOtgJQ1Qk?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>New demo can be downloaded too.</p>
<p>Tiles were exported from <a href="http://code.google.com/p/sproxel/" title="Sproxel" target="_blank">Sproxel</a> development version by my Python plug-in.</p>
<p>I&#8217;m going to make a tech demo of Arcane Worlds now, so you can download it and test how it runs on your hardware. Non-interactive probably.</p>
]]></content:encoded>
			<wfw:commentRss>http://ranmantaru.com/blog/2012/02/18/level-up-update/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Sproxel progress</title>
		<link>http://ranmantaru.com/blog/2011/12/19/sproxel-progress/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sproxel-progress</link>
		<comments>http://ranmantaru.com/blog/2011/12/19/sproxel-progress/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 12:02:38 +0000</pubDate>
		<dc:creator>e-dog</dc:creator>
				<category><![CDATA[LEVEL UP!]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[sproxel]]></category>
		<category><![CDATA[voxels]]></category>

		<guid isPermaLink="false">http://ranmantaru.com/?p=144</guid>
		<description><![CDATA[I&#8217;ve been working mostly on Sproxel this week. Changes so far: Python bindings for Sproxel palettes, layers and sprites. New project format that can store multiple sprites and palettes. Palette widget and improved color editing. Creating and editing 8-bit indexed (256 color) sprites. Still to go: Reworking undo/redo system to support multiple sprites and palette [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ranmantaru.com/blog/2011/12/19/sproxel-progress/sproxelpalette/" rel="attachment wp-att-145"><img src="http://ranmantaru.com/wordpress/wp-content/uploads/2011/12/sproxelPalette.png" alt="" title="Sproxel Palette Widget" width="143" height="330" class="alignright size-full wp-image-145" /></a></p>
<p>I&#8217;ve been working mostly on <a href="https://code.google.com/p/sproxel/" title="Sproxel" target="_blank">Sproxel</a> this week.<br />
Changes so far:</p>
<ul>
<li>Python bindings for Sproxel palettes, layers and sprites.</li>
<li>New project format that can store multiple sprites and palettes.</li>
<li>Palette widget and improved color editing.</li>
<li>Creating and editing 8-bit indexed (256 color) sprites.</li>
</ul>
<p>Still to go:</p>
<ul>
<li>Reworking undo/redo system to support multiple sprites and palette editing.</li>
<li>Sprite list widget.</li>
<li>Initial python plug-ins framework.</li>
<li>An example plug-in: LEVEL UP! level blocks exporter.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://ranmantaru.com/blog/2011/12/19/sproxel-progress/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LEVEL UP! Pre-order Available</title>
		<link>http://ranmantaru.com/blog/2011/12/08/level-up-pre-order-available/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=level-up-pre-order-available</link>
		<comments>http://ranmantaru.com/blog/2011/12/08/level-up-pre-order-available/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 17:17:15 +0000</pubDate>
		<dc:creator>e-dog</dc:creator>
				<category><![CDATA[LEVEL UP!]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[sproxel]]></category>
		<category><![CDATA[voxels]]></category>

		<guid isPermaLink="false">http://ranmantaru.com/?p=138</guid>
		<description><![CDATA[I&#8217;ve finished LEVEL UP! prototype, and made a demo you can download. Here&#8217;s a video: Also, you can buy LEVEL UP! now for just $5 and get free updates up to the release version. I&#8217;m now improving Sproxel so I can make all those numerous voxel blocks for LEVEL UP! levels, and more enemies too.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finished LEVEL UP! prototype, and made a demo you can <a href="http://ranmantaru.com/games/?download=LUd" title="LEVEL UP! demo download">download</a>.</p>
<p>Here&#8217;s a video:</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/s4j3j6bUeVQ?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Also, you can <a href="http://ranmantaru.com/games/">buy LEVEL UP! now</a> for just $5 and get free updates up to the release version.</p>
<p>I&#8217;m now improving <a href="https://code.google.com/p/sproxel/" title="Sproxel">Sproxel</a> so I can make all those numerous voxel blocks for LEVEL UP! levels, and more enemies too.</p>
]]></content:encoded>
			<wfw:commentRss>http://ranmantaru.com/blog/2011/12/08/level-up-pre-order-available/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Some news</title>
		<link>http://ranmantaru.com/blog/2011/07/01/some-news/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=some-news</link>
		<comments>http://ranmantaru.com/blog/2011/07/01/some-news/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 17:26:17 +0000</pubDate>
		<dc:creator>e-dog</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[sproxel]]></category>

		<guid isPermaLink="false">http://ranmantaru.com/?p=70</guid>
		<description><![CDATA[I&#8217;ve spent a lot of time studying Intel TBB, designing new game loop and dealing with some life issues. LEVEL UP! now runs smooth both with vsync and without it, while updating game logic only 20 times per second. I was afraid of input lag issues, but it looks like they aren&#8217;t really noticeable. And [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve spent a lot of time studying Intel TBB, designing new game loop and dealing with some life issues.</p>
<p>LEVEL UP! now runs smooth both with vsync and without it, while updating game logic only 20 times per second. I was afraid of input lag issues, but it looks like they aren&#8217;t really noticeable.<br />
And the new game loop will allow me to parallelize both game logic updates and rendering when I&#8217;ll get to it, so multi-core processors will get a boost.</p>
<p>Otherwise, the game still looks the same, so there&#8217;s nothing new to show for now.</p>
<p>Now I&#8217;m going to design plug-in system for <a href="http://sproxel.blogspot.com/" target="_blank">Sproxel</a>. I&#8217;ll need good tools to make enemies (especially bosses) for LEVEL UP!</p>
]]></content:encoded>
			<wfw:commentRss>http://ranmantaru.com/blog/2011/07/01/some-news/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LEVEL UP! early prototype</title>
		<link>http://ranmantaru.com/blog/2011/06/12/level-up-early-prototype/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=level-up-early-prototype</link>
		<comments>http://ranmantaru.com/blog/2011/06/12/level-up-early-prototype/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 20:19:53 +0000</pubDate>
		<dc:creator>e-dog</dc:creator>
				<category><![CDATA[LEVEL UP!]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[sproxel]]></category>
		<category><![CDATA[voxels]]></category>

		<guid isPermaLink="false">http://ranmantaru.com/?p=43</guid>
		<description><![CDATA[LEVEL UP! is a crazy mix of side-scrolling platformer/shooter and some role-playing elements. I&#8217;m going with &#8220;new retro&#8221; style for it, for several reasons. So, I decided to try voxels (3D pixels), and it turned out quite well. Special thanks to Sproxel &#8211; it&#8217;s in early development, but already very useful. Coming soon: character control [...]]]></description>
			<content:encoded><![CDATA[<p><center>
<a href="http://ranmantaru.com/wordpress/wp-content/gallery/levelup1/shot2011_06_11_23_40_10.jpg" title=""  >
	<img class="ngg-singlepic" src="http://ranmantaru.com/wordpress/wp-content/gallery/cache/5__512x_shot2011_06_11_23_40_10.jpg" alt="first voxel prototype" title="first voxel prototype" />
</a>
</center></p>
<p>LEVEL UP! is a crazy mix of side-scrolling platformer/shooter and some role-playing elements.</p>
<p>I&#8217;m going with &#8220;new retro&#8221; style for it, for several reasons. So, I decided to try voxels (3D pixels), and it turned out quite well.</p>
<p>Special thanks to <a title="Sproxel blog" href="http://sproxel.blogspot.com/" target="_blank">Sproxel</a> &#8211; it&#8217;s in early development, but already very useful.</p>
<p>Coming soon: character control and shooting, resulting in a video of violent voxel destruction!</p>
]]></content:encoded>
			<wfw:commentRss>http://ranmantaru.com/blog/2011/06/12/level-up-early-prototype/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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