<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: LEVEL UP! update</title>
	<atom:link href="http://ranmantaru.com/blog/2012/02/18/level-up-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://ranmantaru.com/blog/2012/02/18/level-up-update/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=level-up-update</link>
	<description></description>
	<lastBuildDate>Mon, 13 Oct 2014 19:26:05 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>By: e-dog</title>
		<link>http://ranmantaru.com/blog/2012/02/18/level-up-update/#comment-67</link>
		<dc:creator>e-dog</dc:creator>
		<pubDate>Sun, 26 Feb 2012 20:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://ranmantaru.com/?p=164#comment-67</guid>
		<description>Yeah, I&#039;ll continue to update both games. I usually get bored working on a single project for more than two weeks, so I have several to switch between them.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ll continue to update both games. I usually get bored working on a single project for more than two weeks, so I have several to switch between them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RA</title>
		<link>http://ranmantaru.com/blog/2012/02/18/level-up-update/#comment-66</link>
		<dc:creator>RA</dc:creator>
		<pubDate>Sun, 26 Feb 2012 16:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://ranmantaru.com/?p=164#comment-66</guid>
		<description>Neat I hope you&#039;ll continue to update this game. With more enemies and interesting levels this could shape up to become great. :D</description>
		<content:encoded><![CDATA[<p>Neat I hope you&#8217;ll continue to update this game. With more enemies and interesting levels this could shape up to become great. <img src='http://ranmantaru.com/wordpress/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: e-dog</title>
		<link>http://ranmantaru.com/blog/2012/02/18/level-up-update/#comment-63</link>
		<dc:creator>e-dog</dc:creator>
		<pubDate>Sat, 25 Feb 2012 13:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://ranmantaru.com/?p=164#comment-63</guid>
		<description>Procedurally generated from handmade tiles, templates and scripts :)
The algorithm is similar to what Spelunky uses.</description>
		<content:encoded><![CDATA[<p>Procedurally generated from handmade tiles, templates and scripts <img src='http://ranmantaru.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
The algorithm is similar to what Spelunky uses.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RA</title>
		<link>http://ranmantaru.com/blog/2012/02/18/level-up-update/#comment-62</link>
		<dc:creator>RA</dc:creator>
		<pubDate>Sat, 25 Feb 2012 13:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://ranmantaru.com/?p=164#comment-62</guid>
		<description>Are the levels handmade or procedurally generated? They look pretty good! Looking forward to the next update for this game.</description>
		<content:encoded><![CDATA[<p>Are the levels handmade or procedurally generated? They look pretty good! Looking forward to the next update for this game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: e-dog</title>
		<link>http://ranmantaru.com/blog/2012/02/18/level-up-update/#comment-60</link>
		<dc:creator>e-dog</dc:creator>
		<pubDate>Fri, 24 Feb 2012 08:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://ranmantaru.com/?p=164#comment-60</guid>
		<description>Thanks!
Yeah, I&#039;m going to add many weapons and upgrades, so ricochet is definitely an option.
Also:
* Wired things, so when you destroy a box at one end, a door is opened on the other, or a turret is disabled.
* Huge bosses you can blast holes in and get inside to reach their vulnerable spots.
* Enemies digging/blasting through level.</description>
		<content:encoded><![CDATA[<p>Thanks!<br />
Yeah, I&#8217;m going to add many weapons and upgrades, so ricochet is definitely an option.<br />
Also:<br />
* Wired things, so when you destroy a box at one end, a door is opened on the other, or a turret is disabled.<br />
* Huge bosses you can blast holes in and get inside to reach their vulnerable spots.<br />
* Enemies digging/blasting through level.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GW</title>
		<link>http://ranmantaru.com/blog/2012/02/18/level-up-update/#comment-59</link>
		<dc:creator>GW</dc:creator>
		<pubDate>Fri, 24 Feb 2012 05:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://ranmantaru.com/?p=164#comment-59</guid>
		<description>Excellent demo! Are you planning to add ricochet ammo or levels that require players to bounce snots off walls in order to hit out of reach enemies (or solve puzzles)?</description>
		<content:encoded><![CDATA[<p>Excellent demo! Are you planning to add ricochet ammo or levels that require players to bounce snots off walls in order to hit out of reach enemies (or solve puzzles)?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
